![]() After all, this structure allows you to create very strong heroes who are head and shoulders above their ordinary colleagues. They are located mainly in the center of the map, and players will fight for them so that the enemy cannot build a temple there. The second sticking point is places of power. However, the spirit of competition is not alive by donkeys alone. Only instead of a dozen workers only one slow donkey goes there, which is easy to kill. They can be compared to mines from Warcraft. In Majesty 2, trading posts play this role. In projects from Relic (Company of Heroes, Dawn of War) - key positions that bring victory points. In the C&C series, these are the fields of tiberium. The crazy game can easily be compared to Red Alert or StarCraft.Īs you know, there are stumbling blocks in RTS, for which the battles take place. We build a base, buy an army, fight the enemy and try to destroy his main building - the castle. So Majesty 2Is almost a classic real-time strategy (RTS). Therefore, let's not get ahead of ourselves and analyze the network mode one by one. However, this is far from the only thing that raised concerns. Sometimes you can have fun, but it is difficult to imagine that thousands of users were playing something like this and the servers were constantly packed. In the original Majesty, you had to fight each other for two to three hours or longer. This allows you to constantly try new tactics, look for interesting solutions, make mistakes and repeat all over again. How long does a crazy game last? No longer than half an hour. ![]() Take a look at all the esports strategies. We sent our strategist on reconnaissance so that he could watch, play and be sure to defeat at least someone. And just three days ago, the developers told us that the network part, in principle, is ready. And here in the plans the level, though not an e-sports, but somewhere nearby. Is it a joke to create strong multiplayer in a project with indirect control? In the first part, of course, everyone played with pleasure, but several times a month, just out of curiosity. * The official sequel to the best-selling game "Majesty: The Fantasy Kingdom Sim" of 2000.When Ino-Co announced that it was going to make the online mode in Majesty 2 at least equal to the single player campaign, we choked slightly. * GameSpy multiplayer for up to 4 players over LAN or Internet, including support for ranking ladders and tournaments. * Choose from more than 10 different classes to oversee the protection of your lands. * Defend your realm with noble warriors, spell-wielding wizards or wild barbarians. * Build the fantasy city of your dreams and experience an engaging world, but beware: monsters are waiting to lay siege to your domain. * Play through a campaign with 16 missions divided into 4 chapters, well as a few quick missions and a variety of multiplayer maps. * Real-time strategy game with indirect control - your heroes have a will of their own. The charm and humour will remain at the core of the title along with the indirect control aspect of the game. Now Paradox Interactive and Ino-Co are creating the sequel that will follow closely in the footsteps of the original game as well as bringing all key elements up to date. Majesty the game has a lot of followers that has fallen in love with the wicked sense of humour along with the indirect hero control. In Majesty 2 your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. In the world of Majesty, you are the ruler of the kingdom of Ardania.
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